Monthly Archives: June 2013

DraStic, The Fastest DS Emulator on ARM, is Back

drastic3

I have already talked extensively about DraStic on Pandoralive (for the earlier versions, if you don’t remember). This is really a wonderful piece of software, but as you know it still had limitations regarding games using the 3D capabilities of the DS. This did not concern only 3D games, but 2D games as well using special 3D functions to display stuff on screen. Previously DraStic was not optimized to handle that kind of things, and some games ran slowly. But we can now say “in the past..” because the last version of DraStic is so very much faster in all aspects.

Continue reading

Weekly Software News – June 17 to June 23

weekly

This week was certainly not the most productive ever in terms of releases or updates, but take it as an iceberg. PtitSeb is working his ass off on Jedi Knight and he is making good progress but he certainly needs a bit more time. As you saw from our earlier post Paper Wars is in good shape as well. But they won’t all surface at the same time. Still, several cool things to mention this week. Oh, did I forget to mention a small thing? Drastic has been updated and now runs most 3d DS games full speed. Just a detail.

Continue reading

Fantastic Paper Wars – New Screenshots

paperwars

If you were not convinced by the statements from Traylorpark and Crow_riot on the boards that the development of Paper Wars was progressing, well let me reassure you: they are doing very good progress. I have just in my hands the latest build of Paper Wars (still not finished, mind you) and it looks more beautiful than ever and has now a CPU vs Player mode that is functional. There’s still work to be done, but take a look at how great this is already!

Continue reading

Weekly Software News – June 10 to June 16

weekly

This has been a most peculiar week. And don’t get me wrong, I am not talking about the fact that gcw suddenly released a lot of commercial games from the DOS era on the repo, or that PtitSeb is actively working on the Jedi Knight II port for the Pandora. No, I was referring to the fact that today I went hiking on a remote island and encountered no less than three snakes on my way. Then I knew how fast my heart could beat.

Continue reading

Pandafe: Awesome and Unknown?

pandafe

Yeah you know I like provocative titles once in a while because you guys are click whores. But somehow, this time it’s true. Pandafe is an awesome piece of software and there were only like 700 downloads in the repo over multiple versions released, which means there’s only something like 100-200 people actively using it (I have no proof of that, just my intuition… and rough BS evaluation). Well if there are people out there playing with emulators (and obviously there are many of you, with 9000 downloads for PCSXReARMed) you SHOULD be using Pandafe, like, right now. Stop being a n00b. Let me explain why.

Continue reading

Jedi Knight: First Screenshots on Pandora!

teaser

Many of you were wondering if it was even possible to make Jedi Knight run on Pandora after it was released as Open Source. After all, the software was using OpenGL and there is still a lack of good bridge between OpenGL and OpenGLES to port such kind of game on Pandora. That was until PtitSeb took a look at it, and after a few weeks of work, here’s a first look at the upcoming Pandora version !!

Continue reading

EDuke32 – Always Bet on Duke

Dukenukem

It still feels like yesterday – that moment when Duke Nukem 3D came out in the mid-90s. It was not the first fully textured 3D-like shooter since Doom took the lead, but it was certainly one of the best: the 3D Realms guys had tons of great ideas on how to make Duke Nukem 3D a different game, and the reason why there are still ports of it today is simply because it still kicks as much ass as it used to.

Continue reading