Ryan Gordon’s View on Linux Gaming

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Ryan Gordon is a “God” in the Linux Gaming world. He used to work at Loki in the early 2000s, porting with other bright folks Windows AAA games for Linux way before Steam even existed. After Loki went bankrupt, he worked on many ports for the Humble Bundle and Steam, and has now become a renowned expert on how to do porting right. He gave an excellent interview very recently on the Linux Action Show, and it’s well worth watching.

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C4A, One Year Later

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Compo4All, better known as C4A in the Pandora community, started a little more than a year ago when Skeezix released it to the public. It was first used in combination with MAME, to extract high scores from a couple of selected games, and share them on online leaderboards automatically. Since then, the number of supported games has grown dramatically, and not just MAME games.

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What You Guys Liked in July 2014

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I just noticed that I’m almost one month late to tell you what articles were popular in July ! Looks like the heat has got my wits… Well we did not get a great summer in Japan, it’s been hot and rainy and there were more typhoons that we expected. July is also the month of semi (cicadas), these huge alien-like insects making a ton of noise in the trees. They don’t live too long, so by mid-end August they are all gone and dead after partying like crazy for 2-3 weeks at the end of their life. Hey, that’s a pretty cool way to go, if you think about it.

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Unreal Tournament Running on Pandora [ExaGear Tech]

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Are you surprised? Maybe not ? Well, it’s true that a while back, Lunixbochs from the boards was able to make the Unreal Tournament demo run through a modified build of QEMU and glshim to make it run on a Pandora 1 Ghz, but if you remember the result was less that stellar in terms of framerates. Now, a new solution is available (while still in development), and it’s coming from a Russian company called ElTechs.

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The Pyra from a Developer’s Eye

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In our previous feature of the Gamescom, you have seen what has been disclosed during the show a couple of days ago, as well as what was going on in the backroom. As you know PtitSeb and Notaz (two of the most active porter/coders on the Pandora) were there and actively trying stuff on the Pyra. So, what do they think of what they played with so far?

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Weekly/Monthly Software News July 28th to August 17th 2014

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Not a ton of updates in the past couple of weeks, hence the reduced frequency. And it’s summer and high temperatures make me a little lazy. Note that we get a new Firefox version which is not half-bad, Flappy Bird finally on Pandora, a cool version of Quake with filter effects, and more. All in all, a lot of stuff worth checking out!

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Flappy Bird: What I Did For The Pandora Version

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Since nobody had released a Flappy Bird clone on the repo, I took some time a couple of days ago to look for some of them that may be working without much effort on the Pandora. Since Flappy Bird was a such popular and, honestly, not very hard game to program, there are a ton of clones out there for many programming languages. Python and Pygame are included by default in the Pandora firmware, so I was set to find something running with those on GitHub, and it did not take too long to identify the right candidate.

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The Pyra at GamesCom

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If you follow the small world of Videogames, you are probably aware that the biggest European event, aka the Gamescom, is going on in Cologne right now. The first day was reserved to businesses only, but the rest of the days are open to the public. There’s one more reason to go this year: to see the Pyra prototype at the Dragonbox Booth. And some of key community members. Here’s a quick report from the first couple of days.

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