A Recent Presentation about the DragonBox Pyra

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Michael Mrozek, also known as Evil Dragon (ED on the board) is the CEO of DragonBox and the current project leader for the upcoming DragonBox Pyra, a new device expected to replace the Open Pandora. He was at the recent RMLL in Montpellier (5-11 July 2014), France and gave a talk about the Pandora and the Pyra. Since it covers many of the latest aspects of the design, it’s a recommended watch if you have not had the chance to follow up on all developments recently.

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Team-Building with Slack on Pandora

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Slack is yet another tool to make it easier for people to collaborate remotely, without using Email. Hey, there are literally tons of startups out there that aim at replacing Email, and Slack is the latest one I have tried. The good thing about Slack is that it runs on all devices, with an app (for example for your smartphones) or in your browser. On top of that, it’s designed to be used even in a small window, making it a joy to use it on Pandora as well.

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Weekly Software News June 30th to July 6th 2014

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We had a typhoon in Japan as we write these lines, and it was quite funny how media were overreacting (as usual), making it sound like it’s going kill people in the thousands and cause mass chaos. Actually, you know what? We just got a bit of rain, an no wind at all. Yawn. Anyway, I can’t say there was a storm of new releases in the past week, I guess a lot of people are wasting time watching millionaires running after a ball these days. It’s a good thing it does not last too long.

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I Like it in Aluminium, Baby

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In a surprising turn of events, it turns out that while the Pandora is reaching the end of its life (as the number of units to be produced is running out), there are still interesting hardware/design related projects out there. Following the recent release of source files for the case design, someone has shown interest in developing an aluminium case for the Pandora. Excellent!

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So I Finally Took Time to Make a Game

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I had many “reasons” to make this game. First and foremost, since I’m a gamer (since years ago), I have always wanted to make my own game. I have always wanted to feel what it takes to make all these masters pieces I love to toy with. I would bet most of us here feel the same. Besides, porting is nice and all, but I somehow reached a limit at what I was able to port. By the end of 2012, I scored way more failed ported projects than successful ones (my GL knowledge was clearly too limited). Then I had a tough year (moving is a pain; and still having rough times…) so no time to hack. By the end of 2013, I started having some free time back. Looked like a perfect timing to start my own game.

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What You Guys Liked in June 2014

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June is already over, and now more than half of 2014 is gone. The soccer World Cup is all the rage on TV but I don’t really have time to watch nor to care about it. After all, the mighty Steam sales ended just a couple of days ago, and now my backlog of games just grew longer. But I’m still finishing most of the games I start. Most. In Japan, June is right in the rainy season, and so far the temperatures have been quite reasonable, and we did not get too much rain either. July, however, should be a different story. Summer is coming.

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Fixing OpenVPN on Firmware 1.60 and up

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After upgrading to SZ 1.60 a couple of months back, I had the unfortunate experience to see OpenVPN had become unusable. Since I usually connect via VPN for most of the things I do online, this was certainly a disappointment, and I have since then assumed this was a firmware-related issue, asking Notaz for help. However, I have recently found that some settings actually fix the problems.

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